You know computer games have come a long way when technology experts, game designers and medical leaders join forces to create a groundbreaking product that simultaneously entertains you, improves your health and encourages self-awareness.
Welcome to the enchanting world of The Journey to Wild Divine: The Passage – a remarkable “inner-active” holiday gift idea designed to help users of all ages relax and relieve stress, utilizing breathing techniques, meditation exercises and the principles of biofeedback. A mythological story of self-discovery-guided by wise mentors and set among breathtaking landscapes-is augmented by cutting-edge 3D scenes, video and an original music soundtrack.
But what makes The Journey to Wild Divine really stand out is the game’s biofeedback sensor rings, which slip over three fingers to monitor muscle tension, skin response and pulse rate as you play. Throughout the course of the game, you participate in different relaxation exercises, as the sensors record variations in heart rate, sweat gland activity (through perspiration on the fingertips) and tension-the same measurements taken during a therapeutic biofeedback session.
One of Wild Divine’s greatest fans-and official collaborators-is Dr. Deepak Chopra, a physician who has become a legend in the alternative medicine community.
“It was a great opportunity for me to show people that using their minds and influencing their emotions have a direct effect on their biology,” Dr. Chopra tells OrganicAuthority.com in an exclusive interview. “I hope to co-develop other products with Wild Divine that will help in the treatment of addictions, asthma, irritable bowels, migraines and other stress-related disorders. I see a time when, instead of giving a patient a pharmaceutical for a more common stress-related disorder, you actually ask the patient to play the Wild Divine game and see if the symptoms are eliminated.”
As with traditional biofeedback, The Journey to Wild Divine teaches you how to regulate your physiology. When you achieve the desired responses, you can progress to the next level. You can’t win until you learn to let go of your stress!
“In a typical computer game, what you do changes your outcomes, but everything you sense comes from the game itself,” adds Wild Divine creator Corwin Bell. “We include visualization exercises which open you to your own images, in addition to the game’s. Half the game can exist in your own personal experience and imagination-if you’re willing to go there. And this is powerful, because the game becomes truly interactive instead of pretty predetermined, like other games.”
The Journey to Wild Divine is part of a trilogy, and two new games-with Dr. Chopra’s input-will soon be introduced: Wisdom Quest, available next spring, and Journey Into Healing (release date to be announced). Dr. Chopra, in fact, will star as Rama, the spiritual guide, in Wisdom Quest, providing authoritative lessons on how spirituality applies to one’s everyday life. His latest book, The Book of Secrets: Unlocking the Hidden Dimensions of Your Life, is one of the sacred objects to be uncovered at the end of the game.
“I believe there is a real need to combine the technology of biofeedback with innate spiritual healing abilities,” Dr. Chopra says. “The Wild Divine trilogy of games will help people understand the mind-body connection and how a few concentrated minutes of deep breathing can have long-lasting health effects.”
The Journey to Wild Divine: The Passage retails for $159.95 and works on both PC and Mac platforms. A Bonus CD-ROM-with excerpts from “The Book of Secrets,” as well as a preview of Wisdom Quest-is now available with game purchase.
“It seems to me that we’ve lost the inner technology-the mystical mind/body connection-that was known to the ancient sages and shamans, or yogis,” creator Bell concludes. “I’ve always wanted to find a way to reintegrate those teachings into our daily lives. That’s what we tried to do with Wild Divine. Users can actually experience mystical states of being through their own mind-body control. In the game, it looks like magic, and it is-but magic of the gamer’s own making.”